AI Insights · Timothy · January 2022
Top 5 Basketball Games on Android in Central America Q4 2021
In Q4 2021, the top basketball games on Android in Central America showcased varied performance trends in downloads, revenue, and active users.
In Q4 2021, the top basketball games on the Android platform in Central America demonstrated diverse performance trends, with each app showing unique patterns in downloads, revenue, and active user engagement. Data from Sensor Tower provides a comprehensive overview of these trends.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS experienced moderate fluctuations in revenue, peaking at approximately $421 in the week of December 6th. Weekly downloads started strong with nearly 12K in late September but saw a dip mid-quarter before rising again to around 8.2K by the end of December. Active users showed a downward trend from about 71.9K in late September to 54.4K by the end of December.
Basketball Arena: Online Game by Masomo Gaming saw a gradual decline in revenue, starting at around $441 in late September and settling at $293 by the end of December. Downloads also decreased from 11.2K in late September to around 5.2K by the end of December. Active users followed a similar pattern, dropping from 34.5K to 23.1K over the same period.
NBA 2K Mobile Basketball Game from 2K, Inc. showed a relatively stable revenue stream, with a notable peak of $397 in the final week of December. Downloads fluctuated throughout the quarter, reaching a high of 3.4K in the last week of December. Active users increased from 6.6K in late September to 6.8K towards the end of October, maintaining a stable level around 6.7K by the end of December.
Basketball Stars: Multiplayer by Miniclip.com saw a consistent increase in revenue, peaking at $316 in mid-December. Downloads experienced a significant rise, starting at 8.7K in late September and reaching 17.1K by the end of December. Active users also showed a positive trend, increasing from 32.4K to 45.8K over the quarter.
NBA 2K20 from 2K, Inc. had the lowest activity among the top apps, with its revenue peaking at $236 in the final week of December. Downloads remained minimal throughout the quarter, never exceeding 28 per week.
For more detailed insights and data, visit Sensor Tower.